Ienzo's Command List (Ability List)
Aug. 22nd, 2012 03:44 pmTHIS IS A COMMAND LIST YEAH Also see the bottom for notes about shit
Attack Commands
Confusion Strike: Strike might confuse the enemy
Binding Strike: Strike might bind the enemy in place
Blinding Strike: Strike might blind the enemy
Magnet Spiral: Draw the enemy in close with magnetic force, then strike
Mirage Barrage: Make multiple attacks from multiple angles, only one of which is real.
Entrap: Strike an enemy to entrap them in your book for a short while
Magic Commands
incomplete list. If an entry has xx -- yy -- zz, the later notes are higher level/more powerful versions of the spell
Note further that Ienzo's magic is a little different, in that often these are illusions; this will be noted.
Blind: Trick the enemy into thinking they've been blinded --Blackout Cause a cloud of darkness to descend on a large area
Confuse: Bombard an enemy with images, causing them to confuse friend and foe
Bind: Generate an image that causes an enemy to stay stuck in place
Poison: Trick an enemy into thinking they've been poisoned
Terror: Assault an enemy with terrifying images to send them fleeing in fear. --Phantasm: Confront an enemy with an image of their worst fear, potentially knocking them out.
Silence: Cause an area to seem to be in utter silence
Sleep: Soothe an enemy with calming images, luring them into a deep sleep
Mini: Shrink an enemy down to tiny size
Fire -- Fira -- Firaga: Creates the feeling of searing flames
Thunder --Thundara -- Thundaga: Creates the sensation of a bolt of lightning
Blizzard --Blizarra -- Blizzaga: Creates the feeling of bitter cold
Aero -- Aerora -- Aeroga: Creates the image of swirling winds
Cure --Cura -- Curaga: Heal some amount of damage
Esuna -- Negate a minor status effect
Clone: Create an image of yourself, that can act independently.This clone is solid, and can move and attack on its own, dealing half damage. It has half your hitpoints. | This clone can use half the Commands you have currently installed, with half damage -- Mirror Image: As Clone, but multiple images
Blur: Blur your outline, making you difficult to see or hit.
Vanish: Turn invisible. Attacking or using magic turns you visible. -- Mislead: Turn invisible, leaving illusory duplicates behind.
Prism Wave: Create a wave of scintillating colors that inflicts multiple status effects on the enemy, and deals Light damage.
Mimic: Replace this command with an ability of the targeted enemy. This lasts one minute, or until used.
Mime: Replace this command with an ability that one of your allies recently used (within a minute). This ability stays in your deck for one minute, or until used. *
* With Mimic, Mime, and Blue Magic, Ienzo also replicates the appearance of whatever weapon or tool a character was using at the time. For example, if Ienzo Mimed Sabriel's use of the bell Ranna, he would create a shadowy duplicate of the bell, seeming to fold it rapidly out of paper first.
MOVEMENT COMMANDS
Float: Ienzo hovers in midair after jumping. He can move slowly, but take no actions (taking action breaks the Float)
Teleport: Teleport a short distance
DEFENSE COMMANDS
Barrier: Generate a shimmering barrier that blocks attacks from all sides.
==> Confuse Barrier: Same as above, but confuses enemies that physically strike it.
REPRISAL COMMANDS
Blue Mirror: Respond to an enemy attack by using that same attack on the enemy (Ienzo or Seshata must be struck by the attack; this can't be used if Barrier is used)
==> Blue Magic: Permanently add an attack you've been struck by to your deck, provided you survive it. The attack must be eligible (ie, some form of secret technique, special attack, or magic)
====> Indigo Magic: As above, but take half damage, have 50% more resistance to status effects, and any permanent effects are rendered temporary (1 hour duration). This command, unlike the others, can only be used once per day.
Passive Abilities
Magic Haste (1/5): Decrease the recharge time on your Magic commands
Thunder Boost (1/3): Increase the power of Thunder spells
Blizzard Boost (1/3): Increase the power of Blizzard spells
Cure Boost (1/3): Increase the power of Cure spells
Mirage Boost (1/2): Increase the chance that a status effect will effect someone
Magic Boost (1/2): Slightly increase the power of all your magic abilities
Scan: Reveal minor information about an individual. Note: This ability is used exclusively by Seshata, and expresses as a sense of "smell." Seshata can get fairly accurate ideas of how good/evil a person is, and some vague impressions of their personality, all based on a somewhat metaphysical scent. She has to tell Ienzo what she knows.
Limit Command
Activates only at critical health
Mirage Arcana: Change the appearance of the battlefield; these structures, unlike your other illusions, have no solidity and cannot deal damage or create effects, however they look real, make sound, and can be anything you like. You generate multiple clones, as per Mirror Image, become Blurred, and gain the ability to cast a Mirage Meteor every six seconds; your Mirrors can appear to be the ones "casting". This ability lasts for one minute.
DAMAGE RESISTANCE / VULNERABILITY
A positive number indicates resistance. Negative numbers indicate vulnerability. Zero indicates no change from base damage.
Physical: -5%
Fire: 0%
Blizzard: 5%
Thunder: 5%
Water: 5%
Wind: 0%
Dark: 50%
Light: 5%
STATUS EFFECT RESISTANCES
Confusion: 100%
Blind: 50%
Silence: 50%
Poison: 0%
Bind: 50%
Zero Gravity: 0%
Terror: 100%
Bleh there's too many status effects in KH to list them all, but BASICALLY, Ienzo is HIGHLY resistant to effects that are mind-affecting or based in illusion. This extends to illusions cast by other characters in other spellcasting systems: he's more than likely to see right through them.
Out-Of Combat Abilities
These are spells/abilities implied to exist within the Kingdom Hearts universe, or just useful small things that I think would fit Ienzo and be neat. These can't be used in combat.
Cantrips: Minor useful bits of magic. Make a fire the size of a candleflame, change the flavor of a dish, gently cool a drink, cause a faint smell to waft through the air, briefly change the color of an item, make faint colored lights, stuff like that. Cantrips can never be used to cause damage or sufficiently distract someone, they're mostly just parlor tricks aided by magic.
Disguise Self: Ienzo takes on the appearance of someone he knows. He moves, speaks, and for all purposes appears to be them.
Shapeshift: If a world would be inhospitible to human life, take on a form more able to survive there. This is how Donald Duck is able to turn Sora into a merman or a lion. The form is NOT determined by the caster, but is rather the "most appropriate" form. This spell affects accompanying daemons as well. It doesn't grant any special abilities either, beyond "able to survive and sort of blend in." At moderator discretion, I may limit this spell to only work in the Kingdom Hearts universe
Alchemy: Brew potions, given the appropriate ingredients
Synthesis: Create minor magical items, given the appropriate ingredients
Nonmagical abilities of note
Ienzo is one of the foremost researchers into the true nature of hearts in his universe. He is a gifted scientist, and it's possible that his knowledge may have applications towards learning more about Dust.
Kingdom Hearts magic is primarily Vancian in style, especially in the later games. That is to say: magic is "packaged" in discrete spells or abilities. That said, there's some evidence that magic CAN be used in a more free manner, but pretty much only in the cutscenes. In any case, in Kingdom Hearts, magic and science are the exact same thing, with the study of magic displayed in most cases as a very focused, scientific art (see how what the Apprentices studied we would consider properly magic, also even Merlin from the disney film is a bit more of an alchemist/scientist than a straight mage, and also YenSid; finally, in most Final Fantasy games, magic works like this, and Hollow Bastion is sort of the catch-all Final Fantasy world)
Ienzo and his Nobody, Zexion, have somewhat, er... complicated abilities. Note that Somebodies do generally retain at least some abilities from their Nobody counterpart (Ie, Lea keeps his chakrams and his control over the element of Fire)/. Zexion can clearly use magic outside combat in unique ways, as evidenced by his ability to mimic Sora's abilities and form in Chain of Memories. Also in that game, he is capable of stealing Riku's cards to use Riku's attacks against him, and of cloning himself so he can attack multiple times. There's also some evidence that the visions of his friends that Riku sees on the islands are illusions cast by Zexion to torment Riku.
*deep breath* in his KHII FM+ battle, Zexion is capable of trapping people in another dimension within his Lexicon, creating multiple copies of his book, teleporting, and summoning meteors. In Kingdom Hearts: Days, Zexion has one of the highest spellcasting stats of anyone in the game (about equal to Vexen and Donald, IIRC). His Limit Break is called Meteor Mirage, and during it he summons illusiory meteors to bombard the enemy.
RIGHTO. With that in mind, here's some Commands Ienzo might be able to use, based on what we know of his abilities, done in the style of Birth By Sleep and Dream Drop Distance. It's possible that as the game progresses, Ienzo may learn different commands and abilities; if so, they'll be noted here. Greyed-out entries are things Ienzo doesn't know yet.
NOW: Installing and using commands! Ienzo can only have seven commands installed at any given time. It takes time and concentration to change out commands, so Ienzo cannot do this during battle. Each command also takes a few seconds (or split seconds, depending!) to recharge. He has to choose which spells he's going to be using in advance. Outside combat though, it doesn't take too long to switch things out if he needs them.
Seshata can use any magic command Ienzo knows, but she cannot use his Attack Commands or... pretty much anything else, really.
As a final note, friendly fire doesn't seem to be a Thing in Kingdom Hearts, even with area of effect spells. Maybe it's the Power of Friendship or something.
Greyed and struck-out commands are commands that Ienzo will not have access to; visible commands he'll have after his two-week recovery period.
Attack Commands
Binding Strike: Strike might bind the enemy in place
Blinding Strike: Strike might blind the enemy
Magnet Spiral: Draw the enemy in close with magnetic force, then strike
Mirage Barrage: Make multiple attacks from multiple angles, only one of which is real.
Entrap: Strike an enemy to entrap them in your book for a short while
Magic Commands
incomplete list. If an entry has xx -- yy -- zz, the later notes are higher level/more powerful versions of the spell
Note further that Ienzo's magic is a little different, in that often these are illusions; this will be noted.
Blind: Trick the enemy into thinking they've been blinded --
Confuse: Bombard an enemy with images, causing them to confuse friend and foe
Bind: Generate an image that causes an enemy to stay stuck in place
Poison: Trick an enemy into thinking they've been poisoned
Terror: Assault an enemy with terrifying images to send them fleeing in fear. --
Silence: Cause an area to seem to be in utter silence
Sleep: Soothe an enemy with calming images, luring them into a deep sleep
Thunder --
Blizzard --
Cure --
Esuna -- Negate a minor status effect
Clone: Create an image of yourself, that can act independently.
Blur: Blur your outline, making you difficult to see or hit.
Mime: Replace this command with an ability that one of your allies recently used (within a minute). This ability stays in your deck for one minute, or until used. *
* With Mimic, Mime, and Blue Magic, Ienzo also replicates the appearance of whatever weapon or tool a character was using at the time. For example, if Ienzo Mimed Sabriel's use of the bell Ranna, he would create a shadowy duplicate of the bell, seeming to fold it rapidly out of paper first.
MOVEMENT COMMANDS
Teleport: Teleport a short distance
DEFENSE COMMANDS
Barrier: Generate a shimmering barrier that blocks attacks from all sides.
REPRISAL COMMANDS
==> Blue Magic: Permanently add an attack you've been struck by to your deck, provided you survive it. The attack must be eligible (ie, some form of secret technique, special attack, or magic)
====> Indigo Magic: As above, but take half damage, have 50% more resistance to status effects, and any permanent effects are rendered temporary (1 hour duration). This command, unlike the others, can only be used once per day.
Passive Abilities
Magic Haste (1/5): Decrease the recharge time on your Magic commands
Thunder Boost (1/3): Increase the power of Thunder spells
Blizzard Boost (1/3): Increase the power of Blizzard spells
Cure Boost (1/3): Increase the power of Cure spells
Mirage Boost (1/2): Increase the chance that a status effect will effect someone
Magic Boost (1/2): Slightly increase the power of all your magic abilities
Scan: Reveal minor information about an individual. Note: This ability is used exclusively by Seshata, and expresses as a sense of "smell." Seshata can get fairly accurate ideas of how good/evil a person is, and some vague impressions of their personality, all based on a somewhat metaphysical scent. She has to tell Ienzo what she knows.
Limit Command
Activates only at critical health
DAMAGE RESISTANCE / VULNERABILITY
A positive number indicates resistance. Negative numbers indicate vulnerability. Zero indicates no change from base damage.
Physical: -5%
Fire: 0%
Blizzard: 5%
Thunder: 5%
Water: 5%
Wind: 0%
Dark: 50%
Light: 5%
STATUS EFFECT RESISTANCES
Confusion: 100%
Blind: 50%
Silence: 50%
Poison: 0%
Bind: 50%
Zero Gravity: 0%
Terror: 100%
Bleh there's too many status effects in KH to list them all, but BASICALLY, Ienzo is HIGHLY resistant to effects that are mind-affecting or based in illusion. This extends to illusions cast by other characters in other spellcasting systems: he's more than likely to see right through them.
Out-Of Combat Abilities
These are spells/abilities implied to exist within the Kingdom Hearts universe, or just useful small things that I think would fit Ienzo and be neat. These can't be used in combat.
Cantrips: Minor useful bits of magic. Make a fire the size of a candleflame, change the flavor of a dish, gently cool a drink, cause a faint smell to waft through the air, briefly change the color of an item, make faint colored lights, stuff like that. Cantrips can never be used to cause damage or sufficiently distract someone, they're mostly just parlor tricks aided by magic.
Disguise Self: Ienzo takes on the appearance of someone he knows. He moves, speaks, and for all purposes appears to be them.
Alchemy: Brew potions, given the appropriate ingredients
Synthesis: Create minor magical items, given the appropriate ingredients
Nonmagical abilities of note
Ienzo is one of the foremost researchers into the true nature of hearts in his universe. He is a gifted scientist, and it's possible that his knowledge may have applications towards learning more about Dust.
Kingdom Hearts magic is primarily Vancian in style, especially in the later games. That is to say: magic is "packaged" in discrete spells or abilities. That said, there's some evidence that magic CAN be used in a more free manner, but pretty much only in the cutscenes. In any case, in Kingdom Hearts, magic and science are the exact same thing, with the study of magic displayed in most cases as a very focused, scientific art (see how what the Apprentices studied we would consider properly magic, also even Merlin from the disney film is a bit more of an alchemist/scientist than a straight mage, and also YenSid; finally, in most Final Fantasy games, magic works like this, and Hollow Bastion is sort of the catch-all Final Fantasy world)
Ienzo and his Nobody, Zexion, have somewhat, er... complicated abilities. Note that Somebodies do generally retain at least some abilities from their Nobody counterpart (Ie, Lea keeps his chakrams and his control over the element of Fire)/. Zexion can clearly use magic outside combat in unique ways, as evidenced by his ability to mimic Sora's abilities and form in Chain of Memories. Also in that game, he is capable of stealing Riku's cards to use Riku's attacks against him, and of cloning himself so he can attack multiple times. There's also some evidence that the visions of his friends that Riku sees on the islands are illusions cast by Zexion to torment Riku.
*deep breath* in his KHII FM+ battle, Zexion is capable of trapping people in another dimension within his Lexicon, creating multiple copies of his book, teleporting, and summoning meteors. In Kingdom Hearts: Days, Zexion has one of the highest spellcasting stats of anyone in the game (about equal to Vexen and Donald, IIRC). His Limit Break is called Meteor Mirage, and during it he summons illusiory meteors to bombard the enemy.
RIGHTO. With that in mind, here's some Commands Ienzo might be able to use, based on what we know of his abilities, done in the style of Birth By Sleep and Dream Drop Distance. It's possible that as the game progresses, Ienzo may learn different commands and abilities; if so, they'll be noted here. Greyed-out entries are things Ienzo doesn't know yet.
NOW: Installing and using commands! Ienzo can only have seven commands installed at any given time. It takes time and concentration to change out commands, so Ienzo cannot do this during battle. Each command also takes a few seconds (or split seconds, depending!) to recharge. He has to choose which spells he's going to be using in advance. Outside combat though, it doesn't take too long to switch things out if he needs them.
Seshata can use any magic command Ienzo knows, but she cannot use his Attack Commands or... pretty much anything else, really.
As a final note, friendly fire doesn't seem to be a Thing in Kingdom Hearts, even with area of effect spells. Maybe it's the Power of Friendship or something.
Greyed and struck-out commands are commands that Ienzo will not have access to; visible commands he'll have after his two-week recovery period.